Examples
These are a few examples of things you can do using the built-in roblox
library.
1
- Make all parts anchored in a place file
1
- Make all parts anchored in a place filelocal roblox = require("@lune/roblox")
-- Read the place file called myPlaceFile.rbxl into a DataModel called "game"
-- This works exactly the same as in Roblox, except "game" does not exist by default - you have to load it from a file!
local game = roblox.readPlaceFile("myPlaceFile.rbxl")
local workspace = game:GetService("Workspace")
-- Make all of the parts in the workspace anchored
for _, descendant in workspace:GetDescendants() do
if descendant:IsA("BasePart") then
descendant.Anchored = true
end
end
-- Save the DataModel (game) back to the file that we read it from
roblox.writePlaceFile("myPlaceFile.rbxl")
2
- Save instances in a place as individual model files
2
- Save instances in a place as individual model fileslocal roblox = require("@lune/roblox")
local fs = require("@lune/fs")
-- Here we load a file just like in the first example
local game = roblox.readPlaceFile("myPlaceFile.rbxl")
local workspace = game:GetService("Workspace")
-- We use a normal Lune API to make sure a directory exists to save our models in
fs.writeDir("models")
-- Then we save all of our instances in Workspace as model files, in our new directory
-- Note that a model file can actually contain several instances at once, so we pass a table here
for _, child in workspace:GetChildren() do
roblox.writeModelFile("models/" .. child.Name, { child })
end
3
- Make a new place from scratch
3
- Make a new place from scratchlocal roblox = require("@lune/roblox")
local Instance = roblox.Instance
-- You can even create a new DataModel using Instance.new, which is not normally possible in Roblox
-- This is normal - most instances that are not normally accessible in Roblox can be manipulated using Lune!
local game = Instance.new("DataModel")
local workspace = game:GetService("Workspace")
-- Here we just make a bunch of models with parts in them for demonstration purposes
for i = 1, 50 do
local model = Instance.new("Model")
model.Name = "Model #" .. tostring(i)
model.Parent = workspace
for j = 1, 4 do
local part = Instance.new("Part")
part.Name = "Part #" .. tostring(j)
part.Parent = model
end
end
-- As always, we have to save the DataModel (game) to a file when we're done
roblox.writePlaceFile("myPlaceWithLotsOfModels.rbxl")
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